TUTORIAL VIDEOS

An introduction to the basic setup and rules for Cantankerous Cats.

FREQUENT QUESTIONS

Do I HAVE to say “Meow” at the end of my turn?
You do not HAVE to say “Meow!”, but you MUST say SOMETHING to signify the end of your turn. This lets everyone else know that you are done with your turn and the next player can begin.

Your friends may also judge you harshly if you do not say “Meow.” You are, after all, playing a cat game.

What card is the “current” card?
The most recent card to hit the table from the player holding the Cat Toy is the “current” card. This is true even if that card is a part of a chain.

Can I take extra actions with my Pounce Token?
No. Pounce Tokens are ONLY used to take Pounce or Counter actions. It is never possible to have more than TWO actions on your turn.

You MAY, however, chain multiple cards in one action if you’ve stacked your hand correctly.

A card made me do something. Does that count as an action?
No. If you are compelled to do something by a card, it does not count towards your actions for this turn.

CARD CLARIFICATIONS & TACTICS

card-adoption

“ADOPTION DAY”

BASICS:
Instantly change any Feral Cat into a Domestic Cat.

TACTICS:
On the surface, this card is simple: Get back into your House so you can start scoring Mischief Points. In the hands of a skilled player, this is a great way to prevent a Feral Cat from claiming a sneaky Affection victory…

divider-RED
card-blame

“BLAME THE DOG”

BASICS:
Nullify the Value and Cost of a Mischief Card as it is being played. Requires a Pounce Token to play.

TACTICS:
This card is great for preventing a cat from scoring a game winning card. It is also a powerful defensive card that will make short work of high powered Attack cards like “Air Strike.”

divider-RED
card-enemy

“ENEMY OF MY ENEMY”

BASICS:
Forces another opponent to do your dirty work. If they are able to attack, you can play a follow up Attack yourself OR take the opportunity to bank some Affection. If they are not holding any Mischief cards, this card has no effect.

TACTICS:
This is a great card for locking down an opponent with a large amount of Affection built up. It allows you to damage an opponent’s scoring potential by forcing them to play a Mischief card while dealing with the Affection bank of a second player. If you have some great Attack cards, this is also a great way to turn a point leader into a Feral Cat at low risk to you.

divider-RED
card-escape

“ESCAPE”

BASICS:
Force the target Domestic Cat to continue playing as a Feral Cat. The target must discard HALF of their banked Affection, rounded down.

TACTICS:
This is one of the trickier cards to utilize well. It’s two primary purposes are making yourself Feral or making an opponent Feral. If you are aiming to win as a Feral Cat, this card could set you up if you find yourself with a lot of Affection, but not many Mischief Points on the board. It can also be used to antagonize an opponent that has some larger Affection cards in their House like “Bath Time” or “Santa Claws”. Because the card has an IMMEDIATE effect; is also useful for preventing victory in the right hands.

divider-RED
card-laser

“LASER POINTER”

BASICS:
Cancels ALL of the effects of the CURRENT card on the table. This basically resets the state of the game to the moment just before the target card was played. Any cards that were spent, discarded, or gained as a result of that card are returned and refunded. The target card is placed in the Litter Box.

TACTICS:
Laser Pointer is the trickiest card in the game. It is most often used to prevent a player from scoring Mischief or playing powerful Incident cards. There are TWO in the deck and they are also useful for preventing a victory. It is wise to keep one of these in your hand when you are about to win the game.

divider-RED
card-midnightrun

“MIDNIGHT RUN”

BASICS:
Immediately play ANY two cards.

TACTICS:
One of the most powerful cards in the game. When we say ANY two cards, we mean it. If it would normally cost multiple actions to play a card, it still counts as ONE card. This card is a linchpin for scoring large amounts of points or banking a lot of Affection at once. If you can stack your hand with the right Instant Action cards before playing this, you will be nearly unstoppable.